#include "IReferenceCounted.h"#include "dimension2d.h"#include "IVideoDriver.h"#include "EDriverTypes.h"#include "EDeviceTypes.h"#include "IEventReceiver.h"#include "ICursorControl.h"#include "IVideoModeList.h"#include "ITimer.h"#include "IOSOperator.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
The gui namespace contains useful classes for easy creation of a graphical user interface.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...