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JUCE
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Applies waveshaping to audio samples as single samples or AudioBlocks. More...
#include <juce_WaveShaper.h>
Public Member Functions | |
| void | prepare (const ProcessSpec &) noexcept |
| Called before processing starts. | |
| template<typename SampleType > | |
| SampleType JUCE_VECTOR_CALLTYPE | processSample (SampleType inputSample) const noexcept |
| Returns the result of processing a single sample. | |
| template<typename ProcessContext > | |
| void | process (const ProcessContext &context) const noexcept |
| Processes the input and output buffers supplied in the processing context. | |
| void | reset () noexcept |
Public Attributes | |
| Function | functionToUse |
Applies waveshaping to audio samples as single samples or AudioBlocks.
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noexcept |
Called before processing starts.
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noexcept |
Returns the result of processing a single sample.
References juce::dsp::WaveShaper< FloatType, Function >::functionToUse.
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noexcept |
Processes the input and output buffers supplied in the processing context.
References juce::dsp::WaveShaper< FloatType, Function >::functionToUse, and juce::dsp::AudioBlock< SampleType >::process().
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noexcept |
| Function juce::dsp::WaveShaper< FloatType, Function >::functionToUse |