| ►CAbstractNodeAlloc | |
| ►COgre::AbstractNode | |
| COgre::AtomAbstractNode | This is an abstract node which cannot be broken down further |
| COgre::ImportAbstractNode | This abstract node represents an import statement |
| COgre::ObjectAbstractNode | This specific abstract node represents a script object |
| COgre::PropertyAbstractNode | This abstract node represents a script property |
| COgre::VariableAccessAbstractNode | This abstract node represents a variable assignment |
| CaiMatrix4x4t< TReal > | |
| ►CAnimableAlloc | |
| COgre::AnimableValue | Defines an object property which is animable, i.e |
| ►CAnimationAlloc | |
| COgre::Animation | An animation sequence |
| COgre::AnimationState | Represents the state of an animation and the weight of its influence |
| COgre::AnimationStateSet | Class encapsulating a set of AnimationState objects |
| ►COgre::AnimationTrack | A 'track' in an animation sequence, i.e |
| COgre::NodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms |
| COgre::NumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values |
| COgre::VertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information |
| ►COgre::KeyFrame | A key frame in an animation sequence defined by an AnimationTrack |
| COgre::NumericKeyFrame | Specialised KeyFrame which stores any numeric value |
| COgre::TransformKeyFrame | Specialised KeyFrame which stores a full transform |
| COgre::VertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track |
| COgre::VertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose |
| COgre::Pose | A pose is a linked set of vertex offsets applying to one set of vertex data |
| ►CArchiveAlloc | |
| COgre::Archive | Archive-handling class |
| ►COgre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this |
| COgre::APKFileSystemArchiveFactory | |
| COgre::FileSystemArchiveFactory | Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories |
| ►COgre::ZipArchiveFactory | Specialisation to allow reading of files from a zip format source archive |
| COgre::EmbeddedZipArchiveFactory | Specialisation of ZipArchiveFactory for embedded Zip files |
| COgre::ArchiveManager | This class manages the available ArchiveFactory plugins |
| ►CBatchedGeometryAlloc | |
| COgre::StaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene |
| COgre::StaticGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
| COgre::StaticGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD |
| COgre::StaticGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD) |
| COgre::StaticGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances |
| COgre::StaticGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds |
| COgre::StaticGeometry::QueuedSubMesh | Structure recording a queued submesh for the build |
| Cbsp_brush_t | |
| Cbsp_brushside_t | |
| Cbsp_face_t | |
| Cbsp_header_t | |
| Cbsp_leaf_t | |
| Cbsp_lump_entry_t | |
| Cbsp_model_t | |
| Cbsp_node_t | |
| Cbsp_plane_t | |
| Cbsp_shader_t | |
| Cbsp_vertex_t | |
| Cbsp_vis_t | |
| ►CbtIDebugDraw | |
| COgre::Bullet::DebugDrawer | |
| ►CbtMotionState | |
| COgre::Bullet::RigidBodyState | A MotionState is Bullet's way of informing you about updates to an object |
| ►CBufferAlloc | |
| ►COgre::HardwareBuffer | Abstract class defining common features of hardware buffers |
| COgre::DefaultHardwareBuffer | Specialisation of HardwareBuffer for emulation |
| COgre::HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract |
| COgre::HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer |
| COgre::HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer |
| ►COgre::HardwareBufferManagerBase | Base definition of a hardware buffer manager |
| COgre::DefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManagerBase to emulate hardware buffers |
| ►COgre::HardwareBufferManager | Singleton wrapper for hardware buffer manager |
| COgre::DefaultHardwareBufferManager | DefaultHardwareBufferManager as a Singleton |
| COgre::VertexCacheProfiler | Vertex cache profiler |
| ►CCodecAlloc | |
| ►COgre::Codec | Abstract class that defines a 'codec' |
| ►COgre::ImageCodec | Codec specialized in images |
| COgre::EXRCodec | |
| COgre::FreeImageCodec | |
| COgre::RsImageCodec | |
| COgre::STBIImageCodec | |
| ►CCompositorInstAlloc | |
| COgre::CompositionPass | Object representing one pass or operation in a composition sequence |
| COgre::CompositionTargetPass | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework |
| COgre::CompositionTechnique | Base composition technique, can be subclassed in plugins |
| COgre::CompositionTechnique::TextureDefinition | Local texture definition |
| COgre::CompositorChain | Chain of compositor effects applying to one viewport |
| COgre::CompositorInstance | An instance of a Compositor object for one Viewport |
| COgre::CompositorInstance::RenderSystemOperation | Specific render system operation |
| ►CConfigAlloc | |
| COgre::ConfigFile | Class for quickly loading settings from a text file |
| ►CControllerAlloc | |
| COgre::Controller< float > | |
| ►COgre::ControllerFunction< float > | |
| COgre::AnimationControllerFunction | Predefined controller function for dealing with animation |
| COgre::LinearControllerFunction | Predefined controller function based on linear function interpolation |
| COgre::PassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest |
| COgre::ScaleControllerFunction | Predefined controller function which simply scales an input to an output value |
| COgre::WaveformControllerFunction | Predefined controller function based on a waveform |
| ►COgre::ControllerValue< float > | |
| COgre::AnimationStateControllerValue | ControllerValue wrapper class for AnimationState |
| COgre::FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program |
| COgre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time |
| COgre::TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates) |
| COgre::TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer |
| COgre::Controller< T > | Instances of this class 'control' the value of another object in the system |
| COgre::ControllerFunction< T > | Subclasses of this class are responsible for performing a function on an input value for a Controller |
| COgre::ControllerManager | Class for managing Controller instances |
| COgre::ControllerValue< T > | Can either be used as an input or output value |
| ►CD3D11DeviceResourceManager | |
| COgre::D3D11RenderSystem | Implementation of DirectX11 as a rendering system |
| ►CDynLibAlloc | |
| COgre::DynLib | Resource holding data about a dynamic library |
| COgre::DynLibManager | Manager for Dynamic-loading Libraries |
| ►CEdgeDataAlloc | |
| COgre::EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes |
| ►CFactoryAlloc | |
| ►COgre::GpuProgramFactory | Interface definition for factories of GpuProgram |
| COgre::CgProgramFactory | Factory class for Cg programs |
| COgre::GLSLangProgramFactory | Factory class for GLSLang programs |
| COgre::InstanceManager | This is the main starting point for the new instancing system |
| ►CFileSystemLayerAlloc | |
| COgre::FileSystemLayer | Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to |
| ►CFXAlloc | |
| COgre::Billboard | A billboard is a primitive which always faces the camera in every frame |
| ►COgre::Particle | Class representing a single particle instance |
| ►COgre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters |
| ►COgre::AreaEmitter | Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be) |
| COgre::BoxEmitter | This emitter emits particles from a random location within a 3-dimensional box |
| COgre::CylinderEmitter | This emitter emits particles in a random direction from within a cylinder area, where the cylinder is oriented along the Z-axis |
| ►COgre::EllipsoidEmitter | Particle emitter which emits particles randomly from points inside an ellipsoid |
| COgre::HollowEllipsoidEmitter | Particle emitter which emits particles randomly from points inside a hollow ellipsoid |
| COgre::RingEmitter | Particle emitter which emits particles randomly from points inside a ring (e.g |
| COgre::PointEmitter | This emitter emits particles from a single point, which is it’s position |
| ►COgre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors |
| COgre::ColourFaderAffector | This affector modifies the colour of particles in flight |
| COgre::ColourFaderAffector2 | |
| COgre::ColourImageAffector | |
| COgre::ColourInterpolatorAffector | |
| COgre::DeflectorPlaneAffector | This affector defines a plane which deflects particles which collide with it |
| COgre::DirectionRandomiserAffector | This affector applies randomness to the movement of the particles |
| COgre::LinearForceAffector | This affector applies a force vector to all particles to modify their trajectory |
| COgre::RotationAffector | This affector rotates particles in flight |
| COgre::ScaleAffector | This affector scales particles in flight |
| COgre::TextureAnimatorAffector | This affector makes it possible to have an animated texture for each individual particle |
| ►COgre::ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses |
| COgre::TextureAnimatorAffectorFactory | Factory class for TextureAnimatorAffector |
| COgre::ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses |
| ►COgre::ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances |
| COgre::BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet |
| ►CGeneralAllocatedObject | |
| COgre::UserObjectBindings | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes |
| ►CGLRenderSystemCommon | |
| COgre::GL3PlusRenderSystem | Implementation of GL 3 as a rendering system |
| COgre::GLES2RenderSystem | Implementation of GL ES 2.x as a rendering system |
| COgre::GLRenderSystem | Implementation of GL as a rendering system |
| ►CGpuParamsAlloc | |
| COgre::GpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments |
| COgre::GpuNamedConstants | Struct collecting together the information for named constants |
| COgre::GpuProgramParameters | Collects together the program parameters used for a GpuProgram |
| COgre::GpuSharedParameters | A group of manually updated parameters that are shared between many parameter sets |
| COgre::GpuSharedParametersUsage | This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters |
| ►CImageAlloc | |
| COgre::Image | Class representing an image file |
| COgre::PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory |
| ►CIndexDataAlloc | |
| COgre::IndexData | Summary class collecting together index data source information |
| ►CLodAlloc | |
| ►COgre::LodStrategy | Strategy for determining level of detail |
| ►COgre::DistanceLodStrategyBase | Level of detail strategy based on distance from camera |
| COgre::DistanceLodBoxStrategy | Level of detail strategy based on distance from camera to an object's bounding box |
| COgre::DistanceLodSphereStrategy | Level of detail strategy based on distance from camera to an object's bounding sphere |
| ►COgre::PixelCountLodStrategyBase | Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection |
| COgre::AbsolutePixelCountLodStrategy | |
| COgre::ScreenRatioPixelCountLodStrategy | |
| COgre::LodStrategyManager | Manager for LOD strategies |
| ►CLogAlloc | |
| COgre::Log | Log class for writing debug/log data to files |
| COgre::LogManager | The log manager handles the creation and retrieval of logs for the application |
| ►CMovableAlloc | |
| COgre::ManualObject::ManualObjectSection | Built, renderable section of geometry |
| ►COgre::MovableObject | Abstract class defining a movable object in a scene |
| ►COgre::BillboardChain | Allows the rendering of a chain of connected billboards |
| COgre::RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances |
| COgre::BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other |
| COgre::Entity | Defines an instance of a discrete, movable object based on a Mesh |
| ►COgre::Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area |
| ►COgre::Camera | A viewpoint from which the scene will be rendered |
| COgre::OctreeCamera | Specialized viewpoint from which an Octree can be rendered |
| COgre::PCZCamera | Specialized viewpoint from which an PCZone Scene can be rendered |
| ►COgre::InstanceBatch | InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques (InstanceManager::InstancingTechnique) OGRE wasn't truly thought for instancing |
| ►COgre::BaseInstanceBatchVTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: |
| COgre::InstanceBatchHW_VTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instancing |
| COgre::InstanceBatchVTF | |
| COgre::InstanceBatchHW | This is technique requires true instancing hardware support |
| COgre::InstanceBatchShader | This is the same technique the old InstancedGeometry implementation used (with improvements) |
| COgre::InstancedEntity | |
| ►COgre::Light | Representation of a dynamic light source in the scene |
| COgre::PCZLight | Specialized version of Ogre::Light which caches which zones the light affects |
| COgre::ManualObject | Class providing a much simplified interface to generating manual objects with custom geometry |
| COgre::MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply |
| COgre::ParticleSystem | Class defining particle system based special effects |
| ►COgre::PortalBase | PortalBase - Base class to Portal and AntiPortal classes |
| COgre::AntiPortal | AntiPortal datastructure for occlusion culling |
| COgre::Portal | Portal datastructure for connecting zones |
| ►COgre::SimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects |
| COgre::Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads |
| COgre::Volume::Chunk | A single volume chunk mesh |
| COgre::WireBoundingBox | Allows the rendering of a wireframe bounding box |
| COgre::StaticGeometry::Region | The details of a topological region which is the highest level of partitioning for this class |
| COgre::TerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain |
| ►COgre::MovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing |
| COgre::PCZLightFactory | Factory object for creating PCZLight instances |
| ►COgre::PortalBaseFactory | Factory object for creating Portal instances |
| COgre::AntiPortalFactory | Factory object for creating AntiPortal instances |
| COgre::PortalFactory | Factory object for creating Portal instances |
| ►CNodeAlloc | |
| COgre::BspNode | Encapsulates a node in a BSP tree |
| ►COgre::Node | Class representing a general-purpose node an articulated scene graph |
| ►COgre::Bone | A bone in a skeleton |
| COgre::TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities |
| ►COgre::SceneNode | Class representing a node in the scene graph |
| COgre::BspSceneNode | Specialisation of SceneNode for the BspSceneManager |
| COgre::OctreeNode | Specialized SceneNode that is customized for working within an Octree |
| COgre::PCZSceneNode | The PCZSceneNode is an extension used to store zone information and provide additional functionality for a given Ogre::SceneNode |
| COgre::Octree | Octree datastructure for managing scene nodes |
| COgre::AlignedAllocator< T, Alignment >::rebind< Other > | |
| COgre::AlignedMemory | Class to provide aligned memory allocate functionality |
| COgre::Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit |
| ►COgre::AnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose |
| COgre::MovableObject | Abstract class defining a movable object in a scene |
| ►COgre::AnimationContainer | An animation container interface, which allows generic access to sibling animations |
| ►COgre::Mesh | Resource holding data about 3D mesh |
| COgre::PatchMesh | Patch specialisation of Mesh |
| ►COgre::SceneManager | Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry |
| COgre::BspSceneManager | Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree |
| COgre::OctreeSceneManager | Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial queries |
| COgre::PCZSceneManager | Specialized SceneManager that uses Portal-Connected-Zones to divide the scene spatially |
| ►COgre::Skeleton | A collection of Bone objects used to animate a skinned mesh |
| COgre::SkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object |
| COgre::AnimationTrack::Listener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally |
| COgre::Any | Variant type that can hold Any other type |
| COgre::AssimpLoader | |
| COgre::AssimpLoader::Options | |
| COgre::AxisAlignedBox | A 3D box aligned with the x/y/z axes |
| COgre::BillboardChain::Element | Contains the data of an element of the BillboardChain |
| COgre::Bitwise | Class for manipulating bit patterns |
| ►COgre::Box | Structure used to define a box in a 3-D integer space |
| COgre::PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory |
| COgre::BspNode::Brush | |
| COgre::Bullet::CollisionListener | |
| ►COgre::Bullet::CollisionWorld | Simplified wrapper with automatic memory management |
| COgre::Bullet::DynamicsWorld | Simplified wrapper with automatic memory management |
| COgre::Bullet::RayResultCallback | |
| COgre::Camera::Listener | Listener interface so you can be notified of Camera events |
| COgre::Capsule | 3D Line-Swept-Sphere class for intersection testing in Ogre3D Some algorithms based off code from the Wild Magic library by Dave Eberly |
| COgre::ColourBlendState | Describes the global blending factors for combining subsequent renders with the existing frame contents |
| COgre::ColourValue | Class representing colour |
| COgre::CompositionPass::InputTex | Inputs (for material used for rendering the quad) |
| COgre::CompositorInstance::Listener | Provides an interface to "listen in" to to render system operations executed by this CompositorInstance |
| COgre::CompositorInstance::TargetOperation | Operation setup for a RenderTarget (collected) |
| COgre::CompositorLogic | Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically |
| COgre::ConfigOption | Packages the details of a configuration option |
| COgre::ConvexBody | Holds a solid representation of a convex body |
| COgre::CustomCompositionPass | Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes |
| COgre::Degree | Wrapper class which indicates a given angle value is in Degrees |
| COgre::deque< T > | |
| COgre::DotSceneLoader | |
| COgre::DriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver |
| COgre::DualQuaternion | Implementation of a dual quaternion, i.e |
| COgre::EdgeData::Edge | Edge data |
| COgre::EdgeData::EdgeGroup | A group of edges sharing the same vertex data |
| COgre::EdgeData::Triangle | Basic triangle structure |
| COgre::EdgeListBuilder | General utility class for building edge lists for geometry |
| COgre::EntityMaterialLodChangedEvent | Struct containing information about a material LOD change event for entities |
| COgre::EntityMeshLodChangedEvent | Struct containing information about a mesh LOD change event for entities |
| COgre::ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code |
| COgre::FactoryObj< T > | Abstract factory class |
| ►COgre::FactoryObj< Archive > | |
| COgre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this |
| ►COgre::FactoryObj< ParticleSystemRenderer > | |
| COgre::BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer |
| COgre::FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct |
| COgre::FrameEvent | Struct containing information about a frame event |
| ►COgre::FrameListener | A interface class defining a listener which can be used to receive notifications of frame events |
| COgre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time |
| COgre::Volume::Chunk | A single volume chunk mesh |
| ►COgreBites::ApplicationContextBase | Base class responsible for setting up a common context for applications |
| COgreBites::ApplicationContextQt | Specialization for connecting with Qt |
| COgre::GlyphInfo | Information about the position and size of a glyph in a texture |
| COgre::GpuConstantDefinition | Information about predefined program constants |
| COgre::GpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index |
| COgre::GpuProgramParameters::AutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object |
| COgre::GpuProgramParameters::AutoConstantEntry | Structure recording the use of an automatic parameter |
| COgre::HardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy |
| COgre::HardwareBufferLockGuard | Locking helper |
| ►COgre::IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery |
| ►COgre::IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another |
| ►COgre::DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery |
| COgre::BspIntersectionSceneQuery | BSP specialisation of IntersectionSceneQuery |
| COgre::OctreeIntersectionSceneQuery | Octree implementation of IntersectionSceneQuery |
| COgre::PCZIntersectionSceneQuery | PCZ implementation of IntersectionSceneQuery |
| COgre::IShader | |
| COgre::isPodLike< T > | |
| COgre::isPodLike< bool > | |
| COgre::isPodLike< char > | |
| COgre::isPodLike< double > | |
| COgre::isPodLike< float > | |
| COgre::isPodLike< int > | |
| COgre::isPodLike< long > | |
| COgre::isPodLike< short > | |
| COgre::isPodLike< signed char > | |
| COgre::isPodLike< std::pair< T, U > > | |
| COgre::isPodLike< T * > | |
| COgre::isPodLike< unsigned > | |
| COgre::isPodLike< unsigned char > | |
| COgre::isPodLike< unsigned long > | |
| COgre::isPodLike< unsigned short > | |
| COgre::IteratorWrapper< T, IteratorType, ValType > | Basefunctionality for IteratorWrappers |
| ►COgre::IteratorWrapper< T, IteratorType, T::mapped_type > | |
| ►COgre::MapIteratorWrapper< T, IteratorType > | Prepared IteratorWrapper for key-value container |
| COgre::ConstMapIterator< NodeTrackList > | |
| COgre::ConstMapIterator< NumericTrackList > | |
| COgre::ConstMapIterator< VertexTrackList > | |
| COgre::ConstMapIterator< AnimationStateMap > | |
| COgre::ConstMapIterator< GpuConstantDefinitionMap > | |
| COgre::ConstMapIterator< InstanceBatchMap > | |
| COgre::ConstMapIterator< VertexOffsetMap > | |
| COgre::ConstMapIterator< NormalsMap > | |
| COgre::ConstMapIterator< PriorityMap > | |
| COgre::ConstMapIterator< MovableObjectFactoryMap > | |
| COgre::ConstMapIterator< TerrainSlotMap > | |
| COgre::MapIterator< AnimationStateMap > | |
| COgre::MapIterator< ArchiveMap > | |
| COgre::MapIterator< SettingsMultiMap > | |
| COgre::MapIterator< SettingsBySection > | |
| COgre::MapIterator< VertexBoneAssignmentList > | |
| COgre::MapIterator< ParticleAffectorFactoryMap > | |
| COgre::MapIterator< ParticleEmitterFactoryMap > | |
| COgre::MapIterator< ParticleSystemRendererFactoryMap > | |
| COgre::MapIterator< ParticleTemplateMap > | |
| COgre::MapIterator< VertexOffsetMap > | |
| COgre::MapIterator< NormalsMap > | |
| COgre::MapIterator< PriorityMap > | |
| COgre::MapIterator< ResourceManagerMap > | |
| COgre::MapIterator< ResourceHandleMap > | |
| COgre::MapIterator< CameraList > | |
| COgre::MapIterator< AnimationList > | |
| COgre::MapIterator< MovableObjectMap > | |
| COgre::MapIterator< MaterialBucketMap > | |
| COgre::MapIterator< RegionMap > | |
| COgre::MapIterator< ChildMap > | |
| COgre::MapIterator< ChildContainerMap > | |
| COgre::MapIterator< OverlayMap > | |
| COgre::MapIterator< TerrainSlotMap > | |
| COgre::MapIterator< PCZoneFactoryMap > | |
| COgre::MapIterator< ZoneMap > | |
| ►COgre::IteratorWrapper< T, IteratorType, T::value_type > | |
| ►COgre::VectorIteratorWrapper< T, IteratorType > | Prepared IteratorWrapper for container like std::vector |
| COgre::ConstVectorIterator< EnabledAnimationStateList > | |
| COgre::ConstVectorIterator< InstanceBatchVec > | |
| COgre::ConstVectorIterator< PoseRefList > | |
| COgre::ConstVectorIterator< LodValueList > | |
| COgre::ConstVectorIterator< PoseList > | |
| COgre::ConstVectorIterator< ChildNodeMap > | |
| COgre::ConstVectorIterator< TextureUnitStates > | |
| COgre::ConstVectorIterator< NodeList > | |
| COgre::ConstVectorIterator< ShadowTextureConfigList > | |
| COgre::ConstVectorIterator< ObjectMap > | |
| COgre::ConstVectorIterator< LinkedSkeletonAnimSourceList > | |
| COgre::ConstVectorIterator< GPUVendorRuleList > | |
| COgre::ConstVectorIterator< GPUDeviceNameRuleList > | |
| COgre::VectorIterator< Passes > | |
| COgre::VectorIterator< TargetPasses > | |
| COgre::VectorIterator< TextureDefinitions > | |
| COgre::VectorIterator< Techniques > | |
| COgre::VectorIterator< Instances > | |
| COgre::VectorIterator< TextureList > | |
| COgre::VectorIterator< ChildObjectList > | |
| COgre::VectorIterator< PoseRefList > | |
| COgre::VectorIterator< SubMeshList > | |
| COgre::VectorIterator< PoseList > | |
| COgre::VectorIterator< ChildNodeMap > | |
| COgre::VectorIterator< TextureUnitStates > | |
| COgre::VectorIterator< ObjectMap > | |
| COgre::VectorIterator< ShadowRenderableList > | |
| COgre::VectorIterator< BoneList > | |
| COgre::VectorIterator< GeometryBucketList > | |
| COgre::VectorIterator< LODBucketList > | |
| COgre::VectorIterator< IlluminationPassList > | |
| ►COgre::IteratorWrapper< T, T::const_iterator, T::mapped_type > | |
| ►COgre::MapIteratorWrapper< T, T::const_iterator > | |
| COgre::ConstMapIterator< T > | Concrete IteratorWrapper for const access to the underlying key-value container |
| ►COgre::IteratorWrapper< T, T::const_iterator, T::value_type > | |
| ►COgre::VectorIteratorWrapper< T, T::const_iterator > | |
| COgre::ConstVectorIterator< T > | Concrete IteratorWrapper for const access to the underlying container |
| ►COgre::IteratorWrapper< T, T::iterator, T::mapped_type > | |
| ►COgre::MapIteratorWrapper< T, T::iterator > | |
| COgre::MapIterator< T > | Concrete IteratorWrapper for nonconst access to the underlying key-value container |
| ►COgre::IteratorWrapper< T, T::iterator, T::value_type > | |
| ►COgre::VectorIteratorWrapper< T, T::iterator > | |
| COgre::VectorIterator< T > | Concrete IteratorWrapper for nonconst access to the underlying container |
| COgre::LayerBlendModeEx | Class which manages blending of both colour and alpha components |
| COgre::LinkedSkeletonAnimationSource | Link to another skeleton to share animations |
| COgre::list< T > | |
| COgre::Lod0Stripifier | |
| COgre::Lod0Stripifier::RemapInfo | |
| ►COgre::LodCollapseCost | |
| COgre::LodCollapseCostCurvature | |
| COgre::LodCollapseCostOutside | |
| COgre::LodCollapseCostProfiler | |
| COgre::LodCollapseCostQuadric | |
| COgre::LodCollapser | |
| COgre::LodConfig | |
| COgre::LodConfig::Advanced | |
| COgre::LodData | |
| COgre::LodData::Edge | |
| COgre::LodData::IndexBufferInfo | |
| COgre::LodData::IndexBufferPointer | |
| COgre::LodData::Line | |
| COgre::LodData::Triangle | |
| COgre::LodData::Vertex | |
| COgre::LodData::VertexEqual | Equality function for UniqueVertexSet |
| COgre::LodData::VertexHash | Hash function for UniqueVertexSet |
| COgre::LodInputProvider | |
| COgre::LodLevel | Structure for automatic Lod configuration |
| COgre::LodListener | A interface class defining a listener which can be used to receive notifications of LOD events |
| COgre::LodOutputProvider | |
| COgre::LodOutsideMarker | This class will mark vertices of a mesh, which are visible from far away (from outside) |
| COgre::LodWorkQueueInjectorListener | |
| COgre::Log::Stream | Stream object which targets a log |
| COgre::Log::Stream::Flush | Simple type to indicate a flush of the stream to the log |
| COgre::LogListener | |
| ►COgre::ManualResourceLoader | Interface describing a manual resource loader |
| COgre::Font | Class representing a font in the system |
| COgre::map< K, V, P > | |
| ►COgre::MaterialManager::Listener | Listener on any general material events |
| COgreBites::SGTechniqueResolverListener | Default implementation of a Listener to use with the Ogre::RTShader system |
| COgre::MaterialSerializer::Listener | Class that allows listening in on the various stages of material serialization process |
| COgre::Math | Class to provide access to common mathematical functions |
| COgre::Math::RandomValueProvider | This class is used to provide an external random value provider |
| COgre::Matrix3 | A 3x3 matrix which can represent rotations around axes |
| COgre::MeshLodUsage | A way of recording the way each LODs is recorded this Mesh |
| COgre::MeshSerializerListener | This class allows users to hook into the mesh loading process and modify references within the mesh as they are loading |
| COgre::MovableObject::Listener | Listener which gets called back on MovableObject events |
| COgre::MovableObjectLodChangedEvent | Struct containing information about a LOD change event for movable objects |
| COgre::multimap< K, V, P > | |
| COgre::NameGenerator | Utility class to generate a sequentially numbered series of names |
| ►COgre::Node::Listener | Listener which gets called back on Node events |
| COgre::RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances |
| COgre::OptimisedUtil | Utility class for provides optimised functions |
| COgre::Page | Page class |
| COgre::PageProvider | Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing |
| ►COgre::ParamCommand | Abstract class which is command object which gets/sets parameters |
| COgre::SimpleParamCommand< _Class, const String &, getter, setter > | Specialization for strings |
| COgre::AreaEmitter::CmdDepth | Command object for area emitter size (see ParamCommand) |
| COgre::AreaEmitter::CmdHeight | Command object for area emitter size (see ParamCommand) |
| COgre::AreaEmitter::CmdWidth | Command object for area emitter size (see ParamCommand) |
| COgre::CgProgram::CmdArgs | Command object for setting compilation arguments |
| COgre::CgProgram::CmdProfiles | Command object for setting profiles |
| COgre::ColourFaderAffector2::CmdAlphaAdjust1 | Command object for alpha adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdAlphaAdjust2 | Command object for alpha adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdBlueAdjust1 | Command object for blue adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdBlueAdjust2 | Command object for blue adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdGreenAdjust1 | Command object for green adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdGreenAdjust2 | Command object for green adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdRedAdjust1 | Command object for red adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdRedAdjust2 | Command object for red adjust (see ParamCommand) |
| COgre::ColourFaderAffector2::CmdStateChange | Command object for alpha adjust (see ParamCommand) |
| COgre::ColourFaderAffector::CmdAlphaAdjust | Command object for alpha adjust (see ParamCommand) |
| COgre::ColourFaderAffector::CmdBlueAdjust | Command object for blue adjust (see ParamCommand) |
| COgre::ColourFaderAffector::CmdGreenAdjust | Command object for green adjust (see ParamCommand) |
| COgre::ColourFaderAffector::CmdRedAdjust | Command object for red adjust (see ParamCommand) |
| COgre::ColourImageAffector::CmdImageAdjust | Command object for red adjust (see ParamCommand) |
| COgre::ColourInterpolatorAffector::CmdColourAdjust | Command object for red adjust (see ParamCommand) |
| COgre::ColourInterpolatorAffector::CmdTimeAdjust | Command object for red adjust (see ParamCommand) |
| COgre::DeflectorPlaneAffector::CmdBounce | Command object for bounce (see ParamCommand) |
| COgre::DeflectorPlaneAffector::CmdPlaneNormal | Command object for plane normal (see ParamCommand) |
| COgre::DeflectorPlaneAffector::CmdPlanePoint | Command object for plane point (see ParamCommand) |
| COgre::DirectionRandomiserAffector::CmdKeepVelocity | Command object for keep_velocity (see ParamCommand) |
| COgre::DirectionRandomiserAffector::CmdRandomness | Command object for randomness (see ParamCommand) |
| COgre::DirectionRandomiserAffector::CmdScope | Command object for scope (see ParamCommand) |
| COgre::HollowEllipsoidEmitter::CmdInnerX | Command object for inner size (see ParamCommand) |
| COgre::HollowEllipsoidEmitter::CmdInnerY | Command object for inner size (see ParamCommand) |
| COgre::HollowEllipsoidEmitter::CmdInnerZ | Command object for inner size (see ParamCommand) |
| COgre::LinearForceAffector::CmdForceApp | Command object for force application (see ParamCommand) |
| COgre::LinearForceAffector::CmdForceVector | Command object for force vector (see ParamCommand) |
| COgre::RingEmitter::CmdInnerX | Command object for inner size (see ParamCommand) |
| COgre::RingEmitter::CmdInnerY | Command object for inner size (see ParamCommand) |
| COgre::RotationAffector::CmdRotationRangeEnd | Command object for particle emitter - see ParamCommand |
| COgre::RotationAffector::CmdRotationRangeStart | Command object for particle emitter - see ParamCommand |
| COgre::RotationAffector::CmdRotationSpeedRangeEnd | Command object for particle emitter - see ParamCommand |
| COgre::RotationAffector::CmdRotationSpeedRangeStart | Command object for particle emitter - see ParamCommand |
| COgre::ScaleAffector::CmdScaleAdjust | Command object for scale adjust (see ParamCommand) |
| COgre::SimpleParamCommand< _Class, Param, getter, setter > | Generic ParamCommand implementation stores pointers to the class getter and setter functions |
| COgre::SimpleParamCommand< _Class, const String &, getter, setter > | Specialization for strings |
| COgre::ParamDictionary | Class to hold a dictionary of parameters for a single class |
| COgre::ParameterDef | |
| COgre::Pass::HashFunc | Definition of a functor for calculating the hashcode of a Pass |
| COgre::PCZFrustum | Specialized frustum shaped culling volume that has culling planes created from portals |
| COgre::PixelUtil | Some utility functions for packing and unpacking pixel data |
| ►COgre::Plane | Defines a plane in 3D space |
| COgre::MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply |
| COgre::PCPlane | Portal Culling Plane |
| COgre::PlaneBoundedVolume | Represents a convex volume bounded by planes |
| COgre::PlatformInformation | Class which provides the run-time platform information Ogre runs on |
| COgre::Polygon | The class represents a polygon in 3D space |
| COgre::Pool< T > | Template class describing a simple pool of items |
| ►COgre::Pool< ResourcePtr > | |
| COgre::ResourceManager::ResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them |
| COgre::ProfiledEdge | |
| COgre::ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame |
| COgre::ProfileHistory | Represents a history of each profile during the duration of the app |
| ►COgre::ProfileSessionListener | ProfileSessionListener should be used to visualize profile results |
| COgre::OverlayProfileSessionListener | Concrete impl |
| COgre::PropertyValue | A simple structure designed just as a holder of property values between the instances of objects they might target |
| COgre::Quake3Shader::Pass | |
| COgre::Quaternion | Implementation of a Quaternion, i.e |
| ►COgre::QueuedRenderableVisitor | Visitor interface for items in a QueuedRenderableCollection |
| COgre::SceneManager::SceneMgrQueuedRenderableVisitor | Inner helper class to implement the visitor pattern for rendering objects in a queue |
| COgre::Radian | Wrapper class which indicates a given angle value is in Radians |
| COgre::Ray | Representation of a ray in space, i.e |
| ►COgre::RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery |
| ►COgre::RaySceneQuery | Specialises the SceneQuery class for querying along a ray |
| ►COgre::DefaultRaySceneQuery | Default implementation of RaySceneQuery |
| COgre::BspRaySceneQuery | BSP specialisation of RaySceneQuery |
| COgre::OctreeRaySceneQuery | Octree implementation of RaySceneQuery |
| COgre::PCZRaySceneQuery | PCZ implementation of RaySceneQuery |
| COgre::RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type |
| ►COgre::Renderable | Abstract class defining the interface all renderable objects must implement |
| COgre::BillboardChain | Allows the rendering of a chain of connected billboards |
| COgre::BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other |
| COgre::BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement |
| COgre::BspLevel | Holds all the data associated with a Binary Space Parition (BSP) based indoor level |
| COgre::InstanceBatch | InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques (InstanceManager::InstancingTechnique) OGRE wasn't truly thought for instancing |
| COgre::ManualObject::ManualObjectSection | Built, renderable section of geometry |
| ►COgre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay |
| ►COgre::OverlayContainer | A 2D element which contains other OverlayElement instances |
| ►COgre::PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements |
| COgre::BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border |
| COgre::TextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text |
| COgre::ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces |
| COgre::SimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects |
| COgre::StaticGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
| COgre::SubEntity | Utility class which defines the sub-parts of an Entity |
| COgre::TerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain |
| COgre::Renderable::Visitor | Visitor object that can be used to iterate over a collection of Renderable instances abstractly |
| COgre::RenderablePass | Struct associating a single Pass with a single Renderable |
| COgre::RenderObjectListener | Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered |
| COgre::RenderOperation | 'New' rendering operation using vertex buffers |
| COgre::RenderQueue::RenderableListener | Class to listen in on items being added to the render queue |
| ►COgre::RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue |
| COgre::OverlaySystem | This class simplify initialization / finalization of the overlay system |
| ►COgre::RenderSystem::Listener | Defines a listener on the custom events that this render system can raise |
| COgre::OverlaySystem | This class simplify initialization / finalization of the overlay system |
| COgre::RenderTarget::FrameStats | |
| COgre::RenderTargetEvent | Struct containing information about a RenderTarget event |
| ►COgre::RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events |
| COgre::CompositorChain | Chain of compositor effects applying to one viewport |
| COgre::RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event |
| COgre::RenderToVertexBuffer | An object which renders geometry to a vertex |
| COgre::RenderWindowDescription | Render window creation parameters |
| ►COgre::Resource::Listener | |
| COgre::Entity | Defines an instance of a discrete, movable object based on a Mesh |
| COgre::GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit |
| ►COgre::ResourceGroupListener | This class defines an interface which is called back during resource group loading to indicate the progress of the load |
| COgreBites::TrayManager | Main class to manage a cursor, backdrop, trays and widgets |
| COgre::ResourceGroupManager::ResourceDeclaration | Nested struct defining a resource declaration |
| COgre::ResourceGroupManager::ResourceLocation | Resource location entry |
| COgre::ResourceLoadingListener | This class allows users to override resource loading behavior |
| COgre::RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions |
| COgre::RTShader::FunctionInvocation::FunctionInvocationCompare | Comparator function to be used for comparisons |
| COgre::RTShader::FunctionInvocation::FunctionInvocationLessThan | Comparator function to be used for sorting |
| COgre::RTShader::FunctionStageRef | FFPShaderStage, part of a Function |
| COgre::RTShader::ParameterFactory | Helper utility class that creates common parameters |
| COgre::RTShader::SubRenderStateAccessor | This class uses as accessor from a template SubRenderState to all of its instances that created based on it |
| COgre::Sampler | Class which determines how a TextureUnitState accesses data from a Texture |
| COgre::Sampler::UVWAddressingMode | Texture addressing mode for each texture coordinate |
| ►COgre::SceneManager::Listener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside |
| ►COgre::DebugDrawer | Interface for visualising debugging the SceneManager state |
| COgre::DefaultDebugDrawer | |
| COgre::Terrain | The main containing class for a chunk of terrain |
| COgre::SceneManager::RenderContext | |
| COgre::SceneManager::SkyBoxGenParameters | |
| COgre::SceneManager::SkyDomeGenParameters | |
| COgre::SceneManager::SkyPlaneGenParameters | |
| ►COgre::SceneManagerFactory | Class which will create instances of a given SceneManager |
| COgre::BspSceneManagerFactory | Factory for BspSceneManager |
| COgre::OctreeSceneManagerFactory | Factory for OctreeSceneManager |
| COgre::PCZSceneManagerFactory | Factory for PCZSceneManager |
| ►COgre::SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results |
| ►COgre::RegionSceneQuery | Abstract class defining a query which returns single results from a region |
| ►COgre::AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box |
| ►COgre::DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery |
| COgre::OctreeAxisAlignedBoxSceneQuery | Octree implementation of AxisAlignedBoxSceneQuery |
| COgre::PCZAxisAlignedBoxSceneQuery | PCZ implementation of AxisAlignedBoxSceneQuery |
| ►COgre::PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume |
| ►COgre::DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery |
| COgre::OctreePlaneBoundedVolumeListSceneQuery | Octree implementation of PlaneBoundedVolumeListSceneQuery |
| COgre::PCZPlaneBoundedVolumeListSceneQuery | PCZ implementation of PlaneBoundedVolumeListSceneQuery |
| ►COgre::SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere |
| ►COgre::DefaultSphereSceneQuery | Default implementation of SphereSceneQuery |
| COgre::OctreeSphereSceneQuery | Octree implementation of SphereSceneQuery |
| COgre::PCZSphereSceneQuery | PCZ implementation of SphereSceneQuery |
| ►COgre::ScriptCompilerEvent | This struct is a base class for events which can be thrown by the compilers and caught by subscribers |
| COgre::CreateCompositorScriptCompilerEvent | |
| COgre::CreateGpuProgramScriptCompilerEvent | |
| COgre::CreateGpuSharedParametersScriptCompilerEvent | |
| COgre::CreateMaterialScriptCompilerEvent | |
| COgre::CreateParticleSystemScriptCompilerEvent | |
| COgre::ProcessNameExclusionScriptCompilerEvent | |
| COgre::ProcessResourceNameScriptCompilerEvent | |
| COgre::ScriptCompilerListener | This is a listener for the compiler |
| ►COgre::ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage |
| COgre::CgFxScriptLoader | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| COgre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| COgre::Quake3ShaderManager | Class for managing Quake3 custom shaders |
| ►COgre::ResourceManager | Defines a generic resource handler |
| COgre::CompositorManager | Class for managing Compositor settings for Ogre |
| COgre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them |
| COgre::GpuProgramManager | This ResourceManager manages GPU shader programs |
| COgre::MaterialManager | Class for managing Material settings for Ogre |
| COgre::MeshManager | Handles the management of mesh resources |
| COgre::SkeletonManager | Handles the management of skeleton resources |
| ►COgre::TextureManager | Class for loading & managing textures |
| COgre::DefaultTextureManager | Specialisation of TextureManager for offline processing. Cannot be used with an active RenderSystem |
| COgre::ScriptCompilerManager | Manages threaded compilation of scripts |
| COgre::Segment | 3D Line Segment class for intersection testing in Ogre3D |
| COgre::set< T, P > | |
| ►COgre::ShadowCaster | This class defines the interface that must be implemented by shadow casters |
| COgre::MovableObject | Abstract class defining a movable object in a scene |
| COgre::ShadowTextureConfig | Structure containing the configuration for one shadow texture |
| ►COgre::ShadowTextureListener | |
| COgre::PCZSceneManager | Specialized SceneManager that uses Portal-Connected-Zones to divide the scene spatially |
| COgre::SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines |
| COgre::Singleton< T > | Template class for creating single-instance global classes |
| ►COgre::Singleton< AbsolutePixelCountLodStrategy > | |
| COgre::AbsolutePixelCountLodStrategy | |
| ►COgre::Singleton< ArchiveManager > | |
| COgre::ArchiveManager | This class manages the available ArchiveFactory plugins |
| ►COgre::Singleton< CgFxScriptLoader > | |
| COgre::CgFxScriptLoader | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| ►COgre::Singleton< CompositorManager > | |
| COgre::CompositorManager | Class for managing Compositor settings for Ogre |
| ►COgre::Singleton< ControllerManager > | |
| COgre::ControllerManager | Class for managing Controller instances |
| ►COgre::Singleton< DistanceLodBoxStrategy > | |
| COgre::DistanceLodBoxStrategy | Level of detail strategy based on distance from camera to an object's bounding box |
| ►COgre::Singleton< DistanceLodSphereStrategy > | |
| COgre::DistanceLodSphereStrategy | Level of detail strategy based on distance from camera to an object's bounding sphere |
| ►COgre::Singleton< DynLibManager > | |
| COgre::DynLibManager | Manager for Dynamic-loading Libraries |
| ►COgre::Singleton< ExternalTextureSourceManager > | |
| COgre::ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins |
| ►COgre::Singleton< FontManager > | |
| COgre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them |
| ►COgre::Singleton< GpuProgramManager > | |
| COgre::GpuProgramManager | This ResourceManager manages GPU shader programs |
| ►COgre::Singleton< HardwareBufferManager > | |
| COgre::HardwareBufferManager | Singleton wrapper for hardware buffer manager |
| ►COgre::Singleton< HardwareSkinningFactory > | |
| COgre::RTShader::HardwareSkinningFactory | A factory that enables creation of HardwareSkinning instances |
| ►COgre::Singleton< LodStrategyManager > | |
| COgre::LodStrategyManager | Manager for LOD strategies |
| ►COgre::Singleton< LogManager > | |
| COgre::LogManager | The log manager handles the creation and retrieval of logs for the application |
| ►COgre::Singleton< MaterialManager > | |
| COgre::MaterialManager | Class for managing Material settings for Ogre |
| ►COgre::Singleton< MeshLodGenerator > | |
| COgre::MeshLodGenerator | |
| ►COgre::Singleton< MeshManager > | |
| COgre::MeshManager | Handles the management of mesh resources |
| ►COgre::Singleton< OverlayManager > | |
| COgre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| ►COgre::Singleton< OverlaySystem > | |
| COgre::OverlaySystem | This class simplify initialization / finalization of the overlay system |
| ►COgre::Singleton< ParticleSystemManager > | |
| COgre::ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories |
| ►COgre::Singleton< PCZoneFactoryManager > | |
| COgre::PCZoneFactoryManager | |
| ►COgre::Singleton< Profiler > | |
| COgre::Profiler | The profiler allows you to measure the performance of your code |
| ►COgre::Singleton< ProgramManager > | |
| COgre::RTShader::ProgramManager | A singleton manager class that manages shader based programs |
| ►COgre::Singleton< ProgramWriterManager > | |
| COgre::RTShader::ProgramWriterManager | |
| ►COgre::Singleton< Quake3ShaderManager > | |
| COgre::Quake3ShaderManager | Class for managing Quake3 custom shaders |
| ►COgre::Singleton< RenderSystemCapabilitiesManager > | |
| COgre::RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre |
| ►COgre::Singleton< ResourceBackgroundQueue > | |
| COgre::ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread |
| ►COgre::Singleton< ResourceGroupManager > | |
| COgre::ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group |
| ►COgre::Singleton< Root > | |
| COgre::Root | The root class of the Ogre system |
| ►COgre::Singleton< ScreenRatioPixelCountLodStrategy > | |
| COgre::ScreenRatioPixelCountLodStrategy | |
| ►COgre::Singleton< ScriptCompilerManager > | |
| COgre::ScriptCompilerManager | Manages threaded compilation of scripts |
| ►COgre::Singleton< ShaderGenerator > | |
| COgre::RTShader::ShaderGenerator | Shader generator system main interface |
| ►COgre::Singleton< SkeletonManager > | |
| COgre::SkeletonManager | Handles the management of skeleton resources |
| ►COgre::Singleton< TerrainGlobalOptions > | |
| COgre::TerrainGlobalOptions | Options class which just stores default options for the terrain |
| ►COgre::Singleton< TextureManager > | |
| COgre::TextureManager | Class for loading & managing textures |
| ►COgre::SmallVectorBase | SmallVectorBase - This is all the non-templated stuff common to all SmallVectors |
| ►COgre::SmallVectorTemplateCommon< T > | |
| ►COgre::SmallVectorTemplateBase< T, isPodLike< T >::value > | |
| COgre::U< T > | |
| ►COgre::SmallVectorImpl< T > | SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter |
| COgre::iterator< T, S > | |
| ►COgre::SmallVector< T, S > | |
| COgre::VectorSet< T, S > | VectorSet is basically a helper to use a vector as a small set container |
| COgre::SmallVector< T, 0 > | Specialize SmallVector at N=0 |
| ►COgre::SmallVector< T, N > | SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small |
| COgre::VectorSet< Edge, 8 > | |
| COgre::VectorSet< Line *, 7 > | |
| COgre::VectorSet< Triangle *, 7 > | |
| COgre::SmallVector< T, 0 > | Specialize SmallVector at N=0 |
| COgre::SmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's |
| COgre::SmallVectorTemplateBase< T, isPodLike > | SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's |
| COgre::SmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's |
| COgre::SPFMDeleteT | |
| COgre::SPFMNone | |
| COgre::Sphere | A sphere primitive, mostly used for bounds checking |
| COgre::StaticCache< cacheSize > | Template version of cache based on static array |
| COgre::StaticFaceGroup | Collects a group of static i.e |
| COgre::StaticGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry |
| COgre::StencilState | Describes the stencil buffer operation |
| COgre::StringConverter | Class for converting the core Ogre data types to/from Strings |
| ►COgre::StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers |
| COgre::ExternalTextureSource | IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from |
| COgre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay |
| COgre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors |
| COgre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters |
| COgre::ParticleSystem | Class defining particle system based special effects |
| COgre::ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances |
| ►COgre::Resource | Abstract class representing a loadable resource |
| COgre::BspLevel | Holds all the data associated with a Binary Space Parition (BSP) based indoor level |
| COgre::Compositor | Class representing a Compositor object |
| COgre::Font | Class representing a font in the system |
| ►COgre::GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program |
| ►COgre::HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program) |
| COgre::CgProgram | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language |
| COgre::GLSLangProgram | Specialisation of HighLevelGpuProgram to provide support for the GLSLang compiler by Khronos |
| COgre::Material | Class encapsulates rendering properties of an object |
| COgre::Mesh | Resource holding data about 3D mesh |
| COgre::Skeleton | A collection of Bone objects used to animate a skinned mesh |
| COgre::Texture | Abstract class representing a Texture resource |
| COgre::StringUtil | Utility class for manipulating Strings |
| COgre::TangentSpaceCalc | Class for calculating a tangent space basis |
| COgre::TangentSpaceCalc::IndexRemap | Information about a remapped index |
| COgre::TangentSpaceCalc::Result | The result of having built a tangent space basis |
| COgre::Technique::GPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name |
| COgre::Technique::GPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor |
| COgre::Terrain::ImportData | Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream |
| COgre::Terrain::LayerInstance | An instance of a layer, with specific texture names |
| COgre::TerrainAutoUpdateLodFactory | |
| COgre::TerrainGroup | Helper class to assist you in managing multiple terrain instances that are connected to each other |
| COgre::TerrainGroup::RayResult | Result from a terrain ray intersection with the terrain group |
| COgre::TerrainGroup::TerrainSlotDefinition | Definition of how to populate a 'slot' in the terrain group |
| COgre::TerrainLayerSampler | Description of a sampler that will be used with each layer |
| COgre::TerrainLodManager | Terrain LOD data manager |
| COgre::TerrainLodManager::LoadLodRequest | |
| COgre::TerrainLodManager::LodInfo | |
| ►COgre::TerrainMaterialGenerator::Profile | |
| COgre::TerrainMaterialGeneratorA::SM2Profile | Shader model 2 profile target |
| COgre::TextureUnitState::TextureEffect | Internal structure defining a texture effect |
| COgre::TimeIndex | Time index object used to search keyframe at the given position |
| COgre::TransformBase< rows, T > | Class encapsulating a standard 4x4 homogeneous matrix |
| ►COgre::TransformBase< 4, Real > | |
| ►COgre::TransformBaseReal | |
| COgre::Affine3 | Transform specialization for 3D Affine - encapsulating a 3x4 Matrix |
| COgre::Matrix4 | Transform specialization for projective - encapsulating a 4x4 Matrix |
| COgre::TRect< T > | |
| COgre::vector< T > | |
| ►COgre::VectorBase< dims, T > | Helper class to implement legacy API. Notably x, y, z access |
| COgre::Vector< 2, Real > | |
| COgre::Vector< 2, float > | |
| COgre::Vector< 2, int > | |
| COgre::Vector< 3, Real > | |
| COgre::Vector< 3, float > | |
| COgre::Vector< 3, int > | |
| COgre::Vector< 4, Real > | |
| COgre::Vector< 4, float > | |
| COgre::Vector< 3, uchar > | |
| COgre::Vector< 4, uchar > | |
| COgre::Vector< dims, T > | Standard N-dimensional vector |
| COgre::VectorBase< 2, Real > | |
| COgre::VectorBase< 3, Real > | |
| COgre::VectorBase< 4, Real > | |
| COgre::VertexBoneAssignment | Records the assignment of a single vertex to a single bone with the corresponding weight |
| COgre::VertexData::HardwareAnimationData | Struct used to hold hardware morph / pose vertex data information |
| COgre::VertexPoseKeyFrame::PoseRef | Reference to a pose at a given influence level |
| COgre::ViewPoint | Structure for holding a position & orientation pair |
| ►COgre::Viewport::Listener | Listener interface so you can be notified of Viewport changes |
| COgre::CompositorChain | Chain of compositor effects applying to one viewport |
| COgre::VisibleObjectsBoundsInfo | Structure collecting together information about the visible objects that have been discovered in a scene |
| COgre::Volume::ChunkParameters | Parameters for loading the volume |
| COgre::Volume::ChunkTreeSharedData | Internal shared values of the chunks which are equal in the whole tree |
| COgre::Volume::DualCell | To store the generated dual cells in a vector |
| COgre::Volume::MeshBuilderCallback | Callback class when the user needs information about the triangles of chunks of a LOD level |
| COgre::Volume::OctreeNodeSplitPolicy | The class deciding on whether to split an octree node or not when building the octree |
| COgre::Volume::SimplexNoise | Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson! |
| ►COgre::Volume::Source | Abstract class defining the density function |
| COgre::Volume::CSGCubeSource | A not rotated cube |
| ►COgre::Volume::CSGOperationSource | Abstract operation volume source holding two sources as operants |
| COgre::Volume::CSGDifferenceSource | Builds the difference between two sources |
| COgre::Volume::CSGIntersectionSource | Builds the intersection between two sources |
| COgre::Volume::CSGUnionSource | Builds the union between two sources |
| COgre::Volume::CSGPlaneSource | A plane |
| COgre::Volume::CSGSphereSource | A sphere |
| ►COgre::Volume::CSGUnarySource | Source which does a unary operation to another one |
| COgre::Volume::CSGNegateSource | Negates the given volume |
| COgre::Volume::CSGNoiseSource | |
| COgre::Volume::CSGScaleSource | Scales the given volume source |
| COgre::Volume::CacheSource | A caching Source |
| ►COgre::Volume::GridSource | A volume source from a discrete 3d grid |
| COgre::Volume::HalfFloatGridSource | A volume source from a 16 Bit float 3D grid capable of loading volume serializations |
| COgre::Volume::TextureSource | A volume source from a 3D texture |
| COgre::Volume::Vertex | Lightweight struct to represent a mesh vertex |
| COgre::WorldFragment | Represents part of the world geometry that is a result of a SceneQuery |
| COgreBites::AxisEvent | |
| COgreBites::ButtonEvent | |
| COgreBites::Event | |
| ►COgreBites::InputListener | Return values of the callbacks are ignored by ApplicationContext however they can be used to control event propagation in a hierarchy |
| COgreBites::AdvancedRenderControls | |
| COgreBites::CameraMan | Utility class for controlling the camera in samples |
| COgreBites::ImGuiInputListener | |
| COgreBites::InputListenerChain | Chain of multiple InputListeners that acts as a single InputListener |
| COgreBites::TrayManager | Main class to manage a cursor, backdrop, trays and widgets |
| COgreBites::KeyboardEvent | |
| COgreBites::Keysym | |
| COgreBites::MouseButtonEvent | |
| COgreBites::MouseMotionEvent | |
| COgreBites::MouseWheelEvent | |
| COgreBites::NativeWindowPair | Link between a renderwindow and a platform specific window |
| COgreBites::StaticPluginLoader | Utility class for loading the plugins statically |
| COgreBites::TextInputEvent | |
| COgreBites::TouchFingerEvent | |
| ►COgreBites::TrayListener | Listener class for responding to tray events |
| COgreBites::TrayManager | Main class to manage a cursor, backdrop, trays and widgets |
| ►COgreBites::Widget | Abstract base class for all widgets |
| COgreBites::Button | Basic button class |
| COgreBites::CheckBox | Basic check box widget |
| COgreBites::DecorWidget | Custom, decorative widget created from a template |
| COgreBites::Label | Basic label widget |
| COgreBites::ParamsPanel | Basic parameters panel widget |
| COgreBites::ProgressBar | Basic progress bar widget |
| COgreBites::SelectMenu | Basic selection menu widget |
| COgreBites::Separator | Basic separator widget |
| COgreBites::Slider | Basic slider widget |
| COgreBites::TextBox | Scrollable text box widget |
| COgreBites::WindowEventListener | Callback class used to send out window events to client app |
| COgreBites::WindowEventUtilities | Utility class to handle Window Messages |
| ►COverlayAlloc | |
| COgre::BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement |
| ►COgre::Overlay | Represents a layer which is rendered on top of the 'normal' scene contents |
| COgre::ImGuiOverlay | Ogre's integrated support for Dear ImGui |
| COgre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay |
| COgre::OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement |
| COgre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| ►CPageAlloc | |
| COgre::PageContent | Interface definition for a unit of content within a page |
| ►COgre::PageContentCollection | Definition of the interface for a collection of PageContent instances |
| COgre::SimplePageContentCollection | Specialisation of PageContentCollection which just provides a simple list of PageContent instances |
| ►COgre::PageContentCollectionFactory | Define the interface to a factory class that will create subclasses of PageContentCollection |
| COgre::SimplePageContentCollectionFactory | Factory class for SimplePageContentCollection |
| COgre::PageContentFactory | Define the interface to a factory class that will create subclasses of PageContent |
| COgre::PageManager | The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour |
| ►COgre::PageStrategy | Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system |
| COgre::Grid2DPageStrategy | Page strategy which loads new pages based on a regular 2D grid |
| COgre::Grid3DPageStrategy | Page strategy which loads new pages based on a regular 3D grid |
| ►COgre::PageStrategyData | Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy |
| COgre::Grid2DPageStrategyData | Specialisation of PageStrategyData for Grid2DPageStrategy |
| COgre::Grid3DPageStrategyData | Specialisation of PageStrategyData for Grid3DPageStrategy |
| COgre::PagedWorld | This class represents a collection of pages which make up a world |
| ►COgre::PagedWorldSection | Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances |
| COgre::TerrainPagedWorldSection | A world section which includes paged terrain |
| COgre::PagedWorldSectionFactory | A factory class for creating types of world section |
| ►CPassAlloc | |
| COgre::GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit |
| COgre::IlluminationPass | Struct recording a pass which can be used for a specific illumination stage |
| COgre::Pass | Class defining a single pass of a Technique (of a Material): a single rendering call |
| ►CPatchAlloc | |
| COgre::PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g |
| ►CPluginAlloc | |
| ►COgre::Plugin | Class defining a generic OGRE plugin |
| COgre::AssimpPlugin | |
| COgre::BspSceneManagerPlugin | Plugin instance for BSPSceneManager |
| COgre::CgPlugin | Plugin instance for Cg Program Manager |
| COgre::DotScenePlugin | |
| COgre::GLSLangPlugin | Plugin instance for Cg Program Manager |
| COgre::OctreePlugin | Plugin instance for Octree Manager |
| COgre::OctreeZonePlugin | Plugin instance for OctreeZone |
| COgre::PCZPlugin | Plugin instance for PCZ Manager |
| COgre::ParticleFXPlugin | Plugin instance for ParticleFX Manager |
| ►CProfilerAlloc | |
| COgre::Profile | An individual profile that will be processed by the Profiler |
| COgre::ProfileInstance | Represents an individual profile call |
| COgre::Profiler | The profiler allows you to measure the performance of your code |
| ►CPropertyAlloc | |
| ►COgre::PropertyBase | Base interface for an instance of a property |
| COgre::Property< T > | Property instance with passthrough calls to a given object |
| COgre::PropertyDef | Definition of a property of an object |
| COgre::PropertySet | Defines a complete set of properties for a single object instance |
| ►CQObject | |
| COgreBites::ApplicationContextQt | Specialization for connecting with Qt |
| ►CRenderQueueAlloc | |
| COgre::QueuedRenderableCollection | Lowest level collection of renderables |
| COgre::RenderPriorityGroup | Collection of renderables by priority |
| COgre::RenderQueue | Class to manage the scene object rendering queue |
| COgre::RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer |
| ►CRenderSysAlloc | |
| COgre::DepthBuffer | An abstract class that contains a depth/stencil buffer |
| COgre::HardwareOcclusionQuery | Query how many pixels have passed the per-fragment tests |
| ►COgre::RenderSystem | Defines the functionality of a 3D API |
| COgre::D3D11RenderSystem | Implementation of DirectX11 as a rendering system |
| COgre::D3D9RenderSystem | Implementation of DirectX9 as a rendering system |
| COgre::MetalRenderSystem | |
| COgre::TinyRenderSystem | Software rasterizer Implementation as a rendering system |
| COgre::VulkanRenderSystem | |
| COgre::RenderSystemCapabilities | This class stores the capabilities of the graphics card |
| COgre::RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre |
| COgre::RenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script |
| ►COgre::RenderTarget | A 'canvas' which can receive the results of a rendering operation |
| COgre::MultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once |
| COgre::RenderTexture | This class represents a RenderTarget that renders to a Texture |
| COgre::RenderWindow | Manages the target rendering window |
| ►CResourceAlloc | |
| COgre::D3D9ResourceManager | |
| COgre::ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins |
| COgre::Quake3Level | Support for loading and extracting data from a Quake3 level file |
| COgre::Quake3Shader | Class for recording Quake3 shaders |
| COgre::Quake3ShaderManager | Class for managing Quake3 custom shaders |
| COgre::Resource | Abstract class representing a loadable resource |
| COgre::ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group |
| COgre::ResourceManager | Defines a generic resource handler |
| COgre::ResourceManager::ResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them |
| ►CRootAlloc | |
| COgre::Root | The root class of the Ogre system |
| ►CRTShaderSystemAlloc | |
| COgre::RTShader::Function | A class that represents a shader based program function |
| ►COgre::RTShader::FunctionAtom | A class that represents an atomic code section of shader based program function |
| COgre::RTShader::AssignmentAtom | Shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs) |
| COgre::RTShader::BinaryOpAtom | Shorthand for "dst = a OP b;" |
| COgre::RTShader::BuiltinFunctionAtom | Shorthand for "dst = BUILTIN(args);" |
| COgre::RTShader::FunctionInvocation | A class that represents function invocation code from shader based program function |
| COgre::RTShader::SampleTextureAtom | Shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture |
| ►COgre::RTShader::Operand | A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) |
| COgre::RTShader::At | Shorthand for operator[] on preceding operand. e.g. myArray[p] |
| COgre::RTShader::In | |
| COgre::RTShader::InOut | |
| COgre::RTShader::Out | |
| ►COgre::RTShader::Parameter | A class that represents a shader based program parameter |
| COgre::RTShader::ConstParameter< valueType > | Helper template which is the base for our ConstParameters |
| COgre::RTShader::UniformParameter | Uniform parameter class |
| COgre::RTShader::Program | A class that represents a shader based program |
| COgre::RTShader::ProgramManager | A singleton manager class that manages shader based programs |
| COgre::RTShader::ProgramSet | Container class for shader based programs |
| COgre::RTShader::ProgramWriter | Base class interface for shader program writers |
| COgre::RTShader::ProgramWriterManager | |
| ►COgre::RTShader::RenderState | This is a container class for sub render state class |
| COgre::RTShader::TargetRenderState | This is the target render state |
| COgre::RTShader::ShaderGenerator | Shader generator system main interface |
| ►COgre::RTShader::SubRenderState | This class is the base interface of sub part from a shader based rendering pipeline |
| ►COgre::RTShader::FFPTexturing | Texturing sub render state implementation of the Fixed Function Pipeline |
| COgre::RTShader::LayeredBlending | |
| ►COgre::RTShader::SubRenderStateFactory | Abstract factory interface for creating SubRenderState implementation instances |
| COgre::RTShader::HardwareSkinningFactory | A factory that enables creation of HardwareSkinning instances |
| ►CSceneCtlAllocatedObject | |
| COgre::Octree | Octree datastructure for managing scene nodes |
| ►COgre::PCZone | Portal-Connected Zone datastructure for managing scene nodes |
| COgre::DefaultZone | |
| COgre::OctreeZone | |
| ►COgre::PCZoneFactory | Factory for PCZones |
| COgre::DefaultZoneFactory | |
| COgre::OctreeZoneFactory | Factory for OctreeZone |
| COgre::PCZoneFactoryManager | |
| ►COgre::ZoneData | |
| COgre::OctreeZoneData | |
| ►CSceneMgtAlloc | |
| COgre::AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters |
| COgre::IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values) |
| COgre::SceneManager | Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry |
| ►COgre::SceneQuery | A class for performing queries on a scene |
| COgre::IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another |
| COgre::RaySceneQuery | Specialises the SceneQuery class for querying along a ray |
| COgre::RegionSceneQuery | Abstract class defining a query which returns single results from a region |
| COgre::SceneQueryResult | Holds the results of a scene query |
| ►CScriptCompilerAlloc | |
| COgre::CgFxScriptLoader | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
| COgre::ConcreteNode | |
| COgre::ScriptCompiler | This is the main class for the compiler |
| COgre::ScriptCompilerManager | Manages threaded compilation of scripts |
| ►CScriptTranslatorAlloc | |
| ►COgre::ScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources |
| COgre::RTShader::SGScriptTranslator | This class responsible for translating core features of the RT Shader System for Ogre material scripts |
| COgre::ScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators |
| ►CSerializerAlloc | |
| COgre::MaterialSerializer | Class for serializing Materials to a .material script |
| ►COgre::Serializer | Generic class for serialising data to / from binary stream-based files |
| COgre::GpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants |
| COgre::LodConfigSerializer | |
| COgre::MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file |
| COgre::SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file |
| ►CShadowDataAlloc | |
| ►COgre::ShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures |
| ►COgre::DefaultShadowCameraSetup | Implements default shadow camera setup |
| ►COgre::FocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode |
| ►COgre::LiSPSMShadowCameraSetup | Implements the Light Space Perspective Shadow Mapping Algorithm [WSP04] |
| COgre::PSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup |
| COgre::PlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm |
| COgre::ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces |
| ►Cshared_ptr | |
| COgre::SharedPtr< FileInfoList > | |
| COgre::SharedPtr< ControllerValue< float > > | |
| COgre::SharedPtr< ControllerFunction< float > > | |
| COgre::SharedPtr< AnimableValue > | |
| COgre::SharedPtr< Compositor > | |
| COgre::SharedPtr< DataStream > | |
| COgre::SharedPtr< GpuProgram > | |
| COgre::SharedPtr< GpuNamedConstants > | |
| COgre::SharedPtr< GpuLogicalBufferStruct > | |
| COgre::SharedPtr< GpuSharedParameters > | |
| COgre::SharedPtr< GpuProgramParameters > | |
| COgre::SharedPtr< HardwareBuffer > | |
| COgre::SharedPtr< HardwareIndexBuffer > | |
| COgre::SharedPtr< HardwarePixelBuffer > | |
| COgre::SharedPtr< HardwareVertexBuffer > | |
| COgre::SharedPtr< Material > | |
| COgre::SharedPtr< MemoryDataStream > | |
| COgre::SharedPtr< Mesh > | |
| COgre::SharedPtr< PatchMesh > | |
| COgre::SharedPtr< RenderToVertexBuffer > | |
| COgre::SharedPtr< Resource > | |
| COgre::SharedPtr< ShadowCameraSetup > | |
| COgre::SharedPtr< Skeleton > | |
| COgre::SharedPtr< Texture > | |
| COgre::SharedPtr< ConcreteNode > | |
| COgre::SharedPtr< ConcreteNodeList > | |
| COgre::SharedPtr< AbstractNode > | |
| COgre::SharedPtr< AbstractNodeList > | |
| COgre::SharedPtr< StringVector > | |
| COgre::SharedPtr< Font > | |
| COgre::SharedPtr< SubRenderStateAccessor > | |
| COgre::SharedPtr< TerrainMaterialGenerator > | |
| COgre::SharedPtr< BspLevel > | |
| COgre::SharedPtr< Ogre::ControllerValue< T > > | |
| COgre::SharedPtr< Ogre::ControllerFunction< T > > | |
| COgre::SharedPtr< T > | |
| ►Cstd::allocator | |
| COgre::AlignedAllocator< Other, Alignment > | |
| COgre::AlignedAllocator< T, Alignment > | STL compatible wrapper for AlignedMemory |
| ►Cstd::exception | |
| ►COgre::Exception | When thrown, provides information about an error that has occurred inside the engine |
| COgre::FileNotFoundException | |
| COgre::IOException | |
| COgre::InternalErrorException | |
| COgre::InvalidCallException | |
| COgre::InvalidParametersException | |
| COgre::InvalidStateException | |
| COgre::ItemIdentityException | |
| COgre::RenderingAPIException | |
| COgre::RuntimeAssertionException | |
| COgre::UnimplementedException | Template struct which creates a distinct type for each exception code |
| ►CStreamAlloc | |
| ►COgre::DataStream | General purpose class used for encapsulating the reading and writing of data |
| COgre::DeflateStream | Stream which compresses / uncompresses data using the 'deflate' compression algorithm |
| COgre::FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles |
| COgre::FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream |
| COgre::MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory |
| COgre::StreamSerialiser | Utility class providing helper methods for reading / writing structured data held in a DataStream |
| COgre::StreamSerialiser::Chunk | Definition of a chunk of data in a file |
| ►CSubEntityAlloc | |
| COgre::SubEntity | Utility class which defines the sub-parts of an Entity |
| ►CSubMeshAlloc | |
| COgre::SubMesh | Defines a part of a complete mesh |
| ►CTechniqueAlloc | |
| COgre::Technique | Class representing an approach to rendering this particular Material |
| ►CTerrainAlloc | |
| ►COgre::Terrain::GpuBufferAllocator | Interface used to by the Terrain instance to allocate GPU buffers |
| COgre::Terrain::DefaultGpuBufferAllocator | Standard implementation of a buffer allocator which re-uses buffers |
| ►COgre::TerrainAutoUpdateLod | Terrain automatic LOD loading |
| COgre::TerrainAutoUpdateLodByDistance | Class implementing TerrainAutoUpdateLod interface |
| COgre::TerrainGlobalOptions | Options class which just stores default options for the terrain |
| COgre::TerrainGroup::TerrainSlot | Slot for a terrain instance, together with its definition |
| COgre::TerrainLayerBlendMap | Class exposing an interface to a blend map for a given layer |
| ►COgre::TerrainMaterialGenerator | Class that provides functionality to generate materials for use with a terrain |
| COgre::TerrainMaterialGeneratorA | A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain |
| COgre::TerrainPagedWorldSection::TerrainDefiner | |
| COgre::TerrainPaging | This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required |
| COgre::TerrainQuadTreeNode::LodLevel | |
| ►CTextureUnitStateAlloc | |
| COgre::TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material |
| ►CTimerAlloc | |
| COgre::Timer | Timer class |
| ►CUtilityAlloc | |
| COgre::ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog |
| COgre::Volume::DualGridGenerator | Class for the generation of the DualGrid |
| ►COgre::Volume::IsoSurface | Abstract IsoSurface |
| COgre::Volume::IsoSurfaceMC | Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/ |
| COgre::Volume::MeshBuilder | Class to build up a mesh with vertices and indices |
| COgre::Volume::OctreeNode | A node in the volume octree |
| ►COgre::WorkQueue | Interface to a general purpose task-basedbackground work queue |
| ►COgre::DefaultWorkQueueBase | Base for a general purpose task-based background work queue |
| COgre::DefaultWorkQueue | Implementation of a general purpose request / response style background work queue |
| COgre::WorkQueue::Request | General purpose request structure |
| COgre::WorkQueue::Response | General purpose response structure |
| ►CVertexDataAlloc | |
| COgre::VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements |
| COgre::VertexData | Collects together all the vertex-related information used to render geometry |
| COgre::VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation |
| COgre::VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration |
| ►CViewportAlloc | |
| COgre::Viewport | An abstraction of a viewport, i.e., a rendering region on a render target |