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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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PCZ implementation of RaySceneQuery. More...
#include <OgrePCZSceneQuery.h>
Inheritance diagram for Ogre::PCZRaySceneQuery:Public Member Functions | |
| PCZRaySceneQuery (SceneManager *creator) | |
| ~PCZRaySceneQuery () | |
| void | execute (RaySceneQueryListener *listener) override |
| See RayScenQuery. | |
| void | setExcludeNode (SceneNode *excludeNode) |
| set node to exclude from query | |
| void | setStartZone (PCZone *startZone) |
| set the zone to start the scene query | |
Public Member Functions inherited from Ogre::DefaultRaySceneQuery | |
| DefaultRaySceneQuery (SceneManager *creator) | |
| ~DefaultRaySceneQuery () | |
Public Member Functions inherited from Ogre::RaySceneQuery | |
| RaySceneQuery (SceneManager *mgr) | |
| virtual | ~RaySceneQuery () |
| void | clearResults (void) |
| Clears the results of the last query execution. | |
| virtual RaySceneQueryResult & | execute (void) |
| Executes the query, returning the results back in one list. | |
| const RaySceneQueryResult & | getLastResults (void) const |
| Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. | |
| virtual ushort | getMaxResults (void) const |
| Gets the maximum number of results returned from the query (only relevant if results are being sorted) | |
| virtual const Ray & | getRay (void) const |
| Gets the ray which is to be used for this query. | |
| virtual bool | getSortByDistance (void) const |
| Gets whether the results are sorted by distance. | |
| bool | queryResult (MovableObject *obj, Real distance) override |
| Self-callback in order to deal with execute which returns collection. | |
| bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
| Self-callback in order to deal with execute which returns collection. | |
| virtual void | setRay (const Ray &ray) |
| Sets the ray which is to be used for this query. | |
| virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
| Sets whether the results of this query will be sorted by distance along the ray. | |
Public Member Functions inherited from Ogre::SceneQuery | |
| SceneQuery (SceneManager *mgr) | |
| Standard constructor, should be called by SceneManager. | |
| virtual | ~SceneQuery () |
| virtual uint32 | getQueryMask (void) const |
| Returns the current mask for this query. | |
| virtual uint32 | getQueryTypeMask (void) const |
| Returns the current mask for this query. | |
| virtual void | setQueryMask (uint32 mask) |
| Sets the mask for results of this query. | |
| virtual void | setQueryTypeMask (uint32 mask) |
| Sets the type mask for results of this query. | |
Public Member Functions inherited from Ogre::RaySceneQueryListener | |
| virtual | ~RaySceneQueryListener () |
Additional Inherited Members | |
Public Types inherited from Ogre::SceneQuery | |
| typedef Ogre::WorldFragment | WorldFragment |
PCZ implementation of RaySceneQuery.
| Ogre::PCZRaySceneQuery::PCZRaySceneQuery | ( | SceneManager * | creator | ) |
| Ogre::PCZRaySceneQuery::~PCZRaySceneQuery | ( | ) |
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overridevirtual |
See RayScenQuery.
Reimplemented from Ogre::DefaultRaySceneQuery.
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inline |
set the zone to start the scene query
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inline |
set node to exclude from query