| absDotProduct(const VectorBase &vec) const | Ogre::VectorBase< 3, Real > | inline |
| crossProduct(const Vector3 &rkVector) const | Ogre::VectorBase< 3, Real > | inline |
| data | Ogre::VectorBase< 3, Real > | |
| directionEquals(const Vector3 &rhs, const Radian &tolerance) const | Ogre::VectorBase< 3, Real > | inline |
| getRotationTo(const Vector3 &dest, const Vector3 &fallbackAxis=ZERO) const | Ogre::VectorBase< 3, Real > | inline |
| midPoint(const Vector3 &vec) const | Ogre::VectorBase< 3, Real > | inline |
| NEGATIVE_UNIT_X | Ogre::VectorBase< 3, Real > | static |
| NEGATIVE_UNIT_Y | Ogre::VectorBase< 3, Real > | static |
| NEGATIVE_UNIT_Z | Ogre::VectorBase< 3, Real > | static |
| perpendicular(void) const | Ogre::VectorBase< 3, Real > | inline |
| positionCloses(const Vector3 &rhs, Real tolerance=1e-03f) const | Ogre::VectorBase< 3, Real > | inline |
| primaryAxis() const | Ogre::VectorBase< 3, Real > | inline |
| ptr() | Ogre::VectorBase< 3, Real > | inline |
| ptr() const | Ogre::VectorBase< 3, Real > | inline |
| ptr() | Ogre::VectorBase< 3, Real > | inline |
| ptr() const | Ogre::VectorBase< 3, Real > | inline |
| randomDeviant(const Radian &angle, const Vector3 &up=ZERO) const | Ogre::VectorBase< 3, Real > | inline |
| UNIT_SCALE | Ogre::VectorBase< 3, Real > | static |
| UNIT_X | Ogre::VectorBase< 3, Real > | static |
| UNIT_Y | Ogre::VectorBase< 3, Real > | static |
| UNIT_Z | Ogre::VectorBase< 3, Real > | static |
| VectorBase() | Ogre::VectorBase< 3, Real > | inline |
| VectorBase(Real _x, Real _y, Real _z) | Ogre::VectorBase< 3, Real > | inline |
| VectorBase() | Ogre::VectorBase< 3, Real > | inline |
| VectorBase(Real _x, Real _y) | Ogre::VectorBase< 3, Real > | inline |
| VectorBase(Real _x, Real _y, Real _z) | Ogre::VectorBase< 3, Real > | inline |
| VectorBase(Real _x, Real _y, Real _z, Real _w) | Ogre::VectorBase< 3, Real > | inline |
| x | Ogre::VectorBase< 3, Real > | |
| y | Ogre::VectorBase< 3, Real > | |
| z | Ogre::VectorBase< 3, Real > | |
| ZERO | Ogre::VectorBase< 3, Real > | static |