![]() |
OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
#include "OgreLodPrerequisites.h"#include "OgreVectorSet.h"#include "OgreVectorSetImpl.h"#include "OgreVector.h"#include "OgreHeaderPrefix.h"#include <unordered_set>#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::LodData |
| struct | Ogre::LodData::Edge |
| struct | Ogre::LodData::IndexBufferInfo |
| union | Ogre::LodData::IndexBufferPointer |
| struct | Ogre::LodData::Line |
| struct | Ogre::LodData::Triangle |
| struct | Ogre::LodData::Vertex |
| struct | Ogre::LodData::VertexEqual |
| Equality function for UniqueVertexSet. More... | |
| struct | Ogre::LodData::VertexHash |
| Hash function for UniqueVertexSet. More... | |
Namespaces | |
| namespace | Ogre |
Macros | |
| #define | MESHLOD_QUALITY 2 |
| MESHLOD_QUALITY=1 is fastest processing time. | |
| #define MESHLOD_QUALITY 2 |
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.