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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Predefined controller function for dealing with animation. More...
#include <OgrePredefinedControllers.h>
Inheritance diagram for Ogre::AnimationControllerFunction:Public Member Functions | |
| AnimationControllerFunction (Real sequenceTime, Real timeOffset=0.0f) | |
| float | calculate (float source) override |
| void | setSequenceTime (Real seqVal) |
| Set the sequence duration value manually. | |
| void | setTime (Real timeVal) |
| Set the time value manually. | |
Public Member Functions inherited from Ogre::ControllerFunction< float > | |
| ControllerFunction (bool deltaInput) | |
| Constructor. | |
| virtual | ~ControllerFunction () |
Static Public Member Functions | |
| static ControllerFunctionRealPtr | create (Real sequenceTime, Real timeOffset=0.0f) |
| Constructor. | |
Predefined controller function for dealing with animation.
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inlinestatic |
Constructor.
| sequenceTime | The amount of time in seconds it takes to loop through the whole animation sequence. |
| timeOffset | The offset in seconds at which to start (default is start at 0) |
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overridevirtual |
Implements Ogre::ControllerFunction< float >.
| void Ogre::AnimationControllerFunction::setTime | ( | Real | timeVal | ) |
Set the time value manually.
| void Ogre::AnimationControllerFunction::setSequenceTime | ( | Real | seqVal | ) |
Set the sequence duration value manually.