#include <OgreQuake3Shader.h>
◆ flags
| unsigned int Ogre::Quake3Shader::Pass::flags |
◆ textureName
| String Ogre::Quake3Shader::Pass::textureName |
◆ texGen
| TexGen Ogre::Quake3Shader::Pass::texGen |
◆ blend
◆ blendSrc
◆ blendDest
◆ customBlend
| bool Ogre::Quake3Shader::Pass::customBlend |
◆ depthFunc
◆ addressMode
◆ rgbGenFunc
| GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc |
◆ rgbGenWave
| WaveType Ogre::Quake3Shader::Pass::rgbGenWave |
◆ rgbGenParams
| Real Ogre::Quake3Shader::Pass::rgbGenParams[4] |
◆ tcModScale
| Real Ogre::Quake3Shader::Pass::tcModScale[2] |
◆ tcModRotate
| Real Ogre::Quake3Shader::Pass::tcModRotate |
◆ tcModScroll
| Real Ogre::Quake3Shader::Pass::tcModScroll[2] |
◆ tcModTransform
| Real Ogre::Quake3Shader::Pass::tcModTransform[6] |
◆ tcModTurbOn
| bool Ogre::Quake3Shader::Pass::tcModTurbOn |
◆ tcModTurb
| Real Ogre::Quake3Shader::Pass::tcModTurb[4] |
◆ tcModStretchWave
| WaveType Ogre::Quake3Shader::Pass::tcModStretchWave |
◆ tcModStretchParams
| Real Ogre::Quake3Shader::Pass::tcModStretchParams[4] |
◆ alphaFunc
◆ alphaVal
| unsigned char Ogre::Quake3Shader::Pass::alphaVal |
◆ animFps
| Real Ogre::Quake3Shader::Pass::animFps |
◆ animNumFrames
| unsigned int Ogre::Quake3Shader::Pass::animNumFrames |
◆ frames
| String Ogre::Quake3Shader::Pass::frames[32] |
The documentation for this struct was generated from the following file: