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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::SkeletonDef, including all inherited members.
| blockIdxToSlotStart(uint32 blockIdx) | Ogre::SkeletonDef | inlinestatic |
| BoneDataVec typedef | Ogre::SkeletonDef | |
| BoneToSlotVec typedef | Ogre::SkeletonDef | |
| DepthLevelInfoVec typedef | Ogre::SkeletonDef | |
| getAnimationDefs() const | Ogre::SkeletonDef | inline |
| getBindPose() const | Ogre::SkeletonDef | inline |
| getBones() const | Ogre::SkeletonDef | inline |
| getBonesPerDepth(vector< size_t >::type &out) const | Ogre::SkeletonDef | |
| getBoneToSlot() const | Ogre::SkeletonDef | inline |
| getDepthLevelInfo() const | Ogre::SkeletonDef | inline |
| getNameStr() const | Ogre::SkeletonDef | inline |
| getNumberOfBoneBlocks(size_t numLevels) const | Ogre::SkeletonDef | |
| getReverseBindPose() const | Ogre::SkeletonDef | inline |
| getSlotToBone() const | Ogre::SkeletonDef | inline |
| IndexToIndexMap typedef | Ogre::SkeletonDef | |
| SkeletonDef(const v1::Skeleton *originalSkeleton, Real frameRate) | Ogre::SkeletonDef | |
| slotToBlockIdx(uint32 slotIdx) | Ogre::SkeletonDef | inlinestatic |