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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "Animation/OgreSkeletonAnimManager.h"#include "Compositor/Pass/OgreCompositorPass.h"#include "Math/Array/OgreNodeMemoryManager.h"#include "Math/Array/OgreObjectMemoryManager.h"#include "OgreAnimationState.h"#include "OgreAutoParamDataSource.h"#include "OgreColourValue.h"#include "OgreLodListener.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreRawPtr.h"#include "OgreRenderSystem.h"#include "OgreResourceGroupManager.h"#include "OgreSceneQuery.h"#include "Threading/OgreThreads.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::BuildLightListRequest |
| struct | Ogre::CamerasInProgress |
| Struct that holds a number of cameras used in the current rendering pass. More... | |
| struct | Ogre::CullFrustumRequest |
| All variables are read-only for the worker threads. More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery |
| Default implementation of AxisAlignedBoxSceneQuery. More... | |
| class | Ogre::DefaultIntersectionSceneQuery |
| Default implementation of IntersectionSceneQuery. More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
| Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
| class | Ogre::DefaultRaySceneQuery |
| Default implementation of RaySceneQuery. More... | |
| class | Ogre::DefaultSphereSceneQuery |
| Default implementation of SphereSceneQuery. More... | |
| class | Ogre::SceneManager |
| Manages the organisation and rendering of a 'scene' i.e. More... | |
| class | Ogre::SceneManager::Listener |
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More... | |
| struct | Ogre::SceneManager::RenderContext |
| class | Ogre::SceneManagerFactory |
| Class which will create instances of a given SceneManager. More... | |
| struct | Ogre::SceneManagerMetaData |
| Structure containing information about a scene manager. More... | |
| struct | Ogre::UpdateLodRequest |
| struct | Ogre::UpdateTransformRequest |
| struct | Ogre::ViewPoint |
| Structure for holding a position & orientation pair. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 |
Typedefs | |
| typedef uint16 | Ogre::SceneTypeMask |
| Bitmask containing scene types. | |
| typedef FastArray< MovableObject::MovableObjectArray > | Ogre::VisibleObjectsPerRq |
| typedef FastArray< VisibleObjectsPerRq > | Ogre::VisibleObjectsPerThreadArray |
Enumerations | |
| enum | Ogre::SceneType { Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 , Ogre::ST_INTERIOR = 16 } |
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |