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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Level of detail strategy based on distance from camera. More...
#include <OgreDistanceLodStrategy.h>
Inheritance diagram for Ogre::DistanceLodStrategyBase:Public Member Functions | |
| DistanceLodStrategyBase (const String &name) | |
| Default constructor. | |
| Real | getBaseValue () const override |
| Get the value of the first (highest) level of detail. | |
| virtual Real | getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const =0 |
| Get the squared depth from camera to the LOD object. | |
| bool | isReferenceViewEnabled () const |
| Determine if use of the reference view is enabled. | |
| void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const override |
| void | setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY) |
| Sets the reference view upon which the distances were based. | |
| void | setReferenceViewEnabled (bool value) |
| Enables to disables use of the reference view. | |
| Real | transformBias (Real factor) const override |
| Transform LOD bias so it only needs to be multiplied by the LOD value. | |
| Real | transformUserValue (Real userValue) const override |
| Transform user supplied value to internal value. | |
Public Member Functions inherited from Ogre::LodStrategy | |
| LodStrategy (const String &name) | |
| Constructor accepting name. | |
| virtual | ~LodStrategy () |
| Virtual destructor. | |
| const String & | getName () const |
| Get the name of this strategy. | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
| Compute the LOD value for a given movable object relative to a given camera. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::LodStrategy | |
| static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) |
Level of detail strategy based on distance from camera.
This is an abstract base class for DistanceLodBoxStrategy and DistanceLodSphereStrategy.
| Ogre::DistanceLodStrategyBase::DistanceLodStrategyBase | ( | const String & | name | ) |
Default constructor.
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overridevirtual |
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
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pure virtual |
Get the squared depth from camera to the LOD object.
Implemented in Ogre::DistanceLodBoxStrategy, and Ogre::DistanceLodSphereStrategy.
| bool Ogre::DistanceLodStrategyBase::isReferenceViewEnabled | ( | ) | const |
Determine if use of the reference view is enabled.
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overridevirtual |
Implements Ogre::LodStrategy.
| void Ogre::DistanceLodStrategyBase::setReferenceView | ( | Real | viewportWidth, |
| Real | viewportHeight, | ||
| Radian | fovY ) |
Sets the reference view upon which the distances were based.
| void Ogre::DistanceLodStrategyBase::setReferenceViewEnabled | ( | bool | value | ) |
Enables to disables use of the reference view.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
Transform user supplied value to internal value.
Reimplemented from Ogre::LodStrategy.