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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "Math/Array/OgreObjectData.h"#include "OgreAnimable.h"#include "OgreId.h"#include "OgreLodStrategy.h"#include "OgreSceneNode.h"#include "OgreVisibilityFlags.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"#include "OgreMovableObject.inl"Classes | |
| class | Ogre::MovableObject |
| Abstract class defining a movable object in a scene. More... | |
| class | Ogre::MovableObject::Listener |
| Listener which gets called back on MovableObject events. More... | |
| class | Ogre::MovableObjectFactory |
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More... | |
| class | Ogre::NullEntity |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
| typedef vector< Frustum * >::type | Ogre::FrustumVec |
| typedef FastArray< Renderable * > | Ogre::RenderableArray |