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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...
#include <OgreResourceManager.h>
Inheritance diagram for Ogre::ResourceManager::ResourcePool:Public Member Functions | |
| ResourcePool (const String &name) | |
| ~ResourcePool () override | |
| void | clear () override |
| Clear the pool. | |
| const String & | getName () const |
| Get the name of the pool. | |
Public Member Functions inherited from Ogre::Pool< ResourcePtr > | |
| Pool () | |
| virtual | ~Pool () |
| virtual void | addItem (const ResourcePtr &i) |
| Add a new item to the pool. | |
| virtual std::pair< bool, ResourcePtr > | removeItem () |
| Get the next item from the pool. | |
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
| Ogre::ResourceManager::ResourcePool::ResourcePool | ( | const String & | name | ) |
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override |
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overridevirtual |
Clear the pool.
Reimplemented from Ogre::Pool< ResourcePtr >.
| const String & Ogre::ResourceManager::ResourcePool::getName | ( | ) | const |
Get the name of the pool.