A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
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#include <OgreGLES2HlmsSamplerblock.h>
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
This is very analogous to D3D11_SAMPLER_DESC.
- See also
- HlmsDatablock Up to 32 different blocks are allowed!
◆ mAnisotropy
| GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy |
◆ mInternalId
| uint32 Ogre::GLES2HlmsSamplerblock::mInternalId |
◆ mMagFilter
| GLint Ogre::GLES2HlmsSamplerblock::mMagFilter |
◆ mMinFilter
| GLint Ogre::GLES2HlmsSamplerblock::mMinFilter |
◆ mU
| GLint Ogre::GLES2HlmsSamplerblock::mU |
◆ mV
| GLint Ogre::GLES2HlmsSamplerblock::mV |
◆ mW
| GLint Ogre::GLES2HlmsSamplerblock::mW |
The documentation for this struct was generated from the following file: