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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreGLSLExtSupport.h"#include "OgreGLSLProgram.h"#include "OgreGLSLShader.h"#include "OgreSingleton.h"Classes | |
| class | Ogre::GLSLProgramManager |
| Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |