![]() |
OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
|
Implements the concentric shadow mapping algorithm. More...
#include <OgreShadowCameraSetupConcentric.h>
Inheritance diagram for Ogre::ConcentricShadowCamera:Public Member Functions | |
| ConcentricShadowCamera () | |
| Default constructor. | |
| ~ConcentricShadowCamera () override | |
| Default destructor. | |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
| Returns a uniform shadow camera with a focused view. | |
Public Member Functions inherited from Ogre::DefaultShadowCameraSetup | |
| DefaultShadowCameraSetup () | |
| Default constructor. | |
| ~DefaultShadowCameraSetup () override | |
| Destructor. | |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override |
| Default shadow camera setup. | |
Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| ShadowCameraSetup () | |
| virtual | ~ShadowCameraSetup () |
| Need virtual destructor in case subclasses use it. | |
| Real | getMaxDistance () const |
| Real | getMinDistance () const |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| static void | setUseEsm (bool useEsm) |
Implements the concentric shadow mapping algorithm.
| Ogre::ConcentricShadowCamera::ConcentricShadowCamera | ( | ) |
Default constructor.
|
override |
Default destructor.
|
overridevirtual |
Returns a uniform shadow camera with a focused view.
Implements Ogre::ShadowCameraSetup.