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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Page strategy which loads new pages based on a regular 3D grid. More...
#include <OgreGrid3DPageStrategy.h>
Inheritance diagram for Ogre::Grid3DPageStrategy:Public Member Functions | |
| Grid3DPageStrategy (PageManager *manager) | |
| ~Grid3DPageStrategy () | |
| PageStrategyData * | createData () |
| Create a PageStrategyData instance containing the data specific to this PageStrategy. | |
| void | destroyData (PageStrategyData *d) |
| Destroy a PageStrategyData instance containing the data specific to this PageStrategy. | |
| PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section) |
| Get the page ID for a given world position. | |
| void | notifyCamera (Camera *cam, PagedWorldSection *section) |
| Called when a camera is used for any kind of rendering. | |
| void | updateDebugDisplay (Page *p, SceneNode *sn) |
| Update the contents of the passed in SceneNode to reflect the debug display of a given page. | |
Public Member Functions inherited from Ogre::PageStrategy | |
| PageStrategy (const String &name, PageManager *manager) | |
| virtual | ~PageStrategy () |
| virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) |
| Called when the frame ends. | |
| virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) |
| Called when the frame starts. | |
| PageManager * | getManager () const |
| const String & | getName () const |
Page strategy which loads new pages based on a regular 3D grid.