Uses of Class
jdk.incubator.vector.FloatVector
Packages that use FloatVector
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Uses of FloatVector in jdk.incubator.vector
Methods in jdk.incubator.vector that return FloatVectorModifier and TypeMethodDescriptionfinal FloatVectorFloatVector.abs()Returns the absolute value of this vector.final FloatVectorFloatVector.add(float e) Adds this vector to the broadcast of an input scalar.final FloatVectorFloatVector.add(float e, VectorMask<Float> m) Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorAdds this vector to a second input vector.final FloatVectorFloatVector.add(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.abstract FloatVectorFloatVector.addIndex(int scale) Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.final FloatVectorFloatVector.blend(float e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.final FloatVectorFloatVector.blend(long e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.abstract FloatVectorFloatVector.blend(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVectorFloatVector.broadcast(float e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee.abstract FloatVectorFloatVector.broadcast(long e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee.static FloatVectorFloatVector.broadcast(VectorSpecies<Float> species, float e) Returns a vector of the given species where all lane elements are set to the primitive valuee.static FloatVectorFloatVector.broadcast(VectorSpecies<Float> species, long e) Returns a vector of the given species where all lane elements are set to the primitive valuee.abstract FloatVectorFloatVector.compress(VectorMask<Float> m) Compresses the lane elements of this vector selecting lanes under the control of a specific mask.final FloatVectorFloatVector.div(float e) Divides this vector by the broadcast of an input scalar.final FloatVectorFloatVector.div(float e, VectorMask<Float> m) Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorDivides this vector by a second input vector.final FloatVectorFloatVector.div(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.abstract FloatVectorFloatVector.expand(VectorMask<Float> m) Expands the lane elements of this vector under the control of a specific mask.final FloatVectorFloatVector.fma(float b, float c) Multiplies this vector by a scalar multiplier, and sums the result with a scalar addend.final FloatVectorMultiplies this vector by a second input vector, and sums the result with a third.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset) Loads a vector from an array of typefloat[]starting at an offset.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset) Gathers a new vector composed of elements from an array of typefloat[], using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[], under the control of a mask, and using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]starting at an offset and using a mask.static FloatVectorFloatVector.fromMemorySegment(VectorSpecies<Float> species, MemorySegment ms, long offset, ByteOrder bo) Loads a vector from a memory segment starting at an offset into the memory segment.static FloatVectorFloatVector.fromMemorySegment(VectorSpecies<Float> species, MemorySegment ms, long offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a memory segment starting at an offset into the memory segment and using a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, float e) Combines the lane values of this vector with the value of a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, float e, VectorMask<Float> m) Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, long e) Combines the lane values of this vector with the value of a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, long e, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, float e2) Combines the lane values of this vector with the values of two broadcast scalars.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Unary op) Operates on the lane values of this vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Unary op, VectorMask<Float> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.max(float e) Computes the larger of this vector and the broadcast of an input scalar.final FloatVectorComputes the larger of this vector and a second input vector.final FloatVectorFloatVector.min(float e) Computes the smaller of this vector and the broadcast of an input scalar.final FloatVectorComputes the smaller of this vector and a second input vector.final FloatVectorFloatVector.mul(float e) Multiplies this vector by the broadcast of an input scalar.final FloatVectorFloatVector.mul(float e, VectorMask<Float> m) Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorMultiplies this vector by a second input vector.final FloatVectorFloatVector.mul(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVectorFloatVector.neg()Negates this vector.final FloatVectorFloatVector.pow(float b) Raises this vector to a scalar power.final FloatVectorRaises this vector to the power of a second input vector.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> shuffle) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract FloatVectorVector.reinterpretAsFloats()Reinterprets this vector as a vector of the same shape and contents but a lane type offloat, where the lanes are assembled from successive bytes according to little-endian order.abstract FloatVectorFloatVector.selectFrom(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract FloatVectorFloatVector.selectFrom(Vector<Float> v1, Vector<Float> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract FloatVectorFloatVector.selectFrom(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVectorFloatVector.slice(int origin) Slices a segment of adjacent lanes, starting at a givenoriginlane in the current vector.abstract FloatVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.slice(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.sqrt()Computes the square root of this vector.final FloatVectorFloatVector.sub(float e) Subtracts an input scalar from this vector.final FloatVectorFloatVector.sub(float e, VectorMask<Float> m) Subtracts an input scalar from this vector under the control of a mask.final FloatVectorSubtracts a second input vector from this vector.final FloatVectorFloatVector.sub(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.abstract FloatVectorFloatVector.unslice(int origin) Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.abstract FloatVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract FloatVectorFloatVector.unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.final FloatVectorFloatVector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.final FloatVectorIntVector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract FloatVectorFloatVector.withLane(int i, float e) Replaces the lane element of this vector at lane indexiwith valuee.static FloatVectorFloatVector.zero(VectorSpecies<Float> species) Returns a vector of the given species where all lane elements are set to zero, the default primitive value.