C Specification
To dynamically set whether an exclusive scissor is enabled or not, call:
// Provided by VK_NV_scissor_exclusive
void vkCmdSetExclusiveScissorEnableNV(
VkCommandBuffer commandBuffer,
uint32_t firstExclusiveScissor,
uint32_t exclusiveScissorCount,
const VkBool32* pExclusiveScissorEnables);
Parameters
-
commandBufferis the command buffer into which the command will be recorded. -
firstExclusiveScissoris the index of the first exclusive scissor rectangle whose state is updated by the command. -
exclusiveScissorCountis the number of exclusive scissor rectangles updated by the command. -
pExclusiveScissorEnablesis a pointer to an array of VkBool32 values defining whether the exclusive scissor is enabled.
Description
The exclusive scissor enables taken from element i of
pExclusiveScissorEnables replace the current state for the scissor
index firstExclusiveScissor + i, for i in [0,
exclusiveScissorCount).
This command sets the exclusive scissor enable for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV set in
VkPipelineDynamicStateCreateInfo::pDynamicStates.
Otherwise, this state is implied by the
VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount
value used to create the currently active pipeline, where all
exclusiveScissorCount exclusive scissors are implicitly enabled and
the remainder up to VkPhysicalDeviceLimits::maxViewports are
implicitly disabled.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.