C Specification
To create ray tracing pipelines, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateRayTracingPipelinesNV(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkRayTracingPipelineCreateInfoNV* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
Parameters
-
deviceis the logical device that creates the ray tracing pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or to enable caching, the handle of a valid VkPipelineCache object. The implementation must not access this object outside of the duration of this command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkRayTracingPipelineCreateInfoNV structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array in which the resulting ray tracing pipeline objects are returned.
Description
Pipelines are created and returned as described for Multiple Pipeline Creation.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.